JMBEAUBRUN

Game · Social · Entertainment

Mancala Kay

The digital board game that brings people together.

The observation

A traditional game loved across generations had no digital home that honored both the game and the social moments around it.

The idea

Bring Mancala to phones, TVs and venues — and keep it social.

What I built

A digital interpretation and evolution of the traditional Mancala / Warri / Oware family of games — grown beyond a mobile game into AI gameplay, online play, TV and venue experiences, and phygital social play.

Product decisions

  • Phones become controllers for shared big screens (Scan to Play).
  • AI opponents that scale with the player.
  • Venue experiences beyond the individual app.

Screens

Beyond the phone: TV and venues

On a living room TV — the personal experience, at home.
On a living room TV — the personal experience, at home.
The Hub: a big screen that gathers people in a venue, all evening long.
The Hub: a big screen that gathers people in a venue, all evening long.
Built for partner venues too — an easy setup, a new reason for guests to stay.
Built for partner venues too — an easy setup, a new reason for guests to stay.